You can probably go without this. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. 210% poison resistance is an extra 10% healing from poison over other undeads. Simply entering the tower will cause this quest to be entered into your journal. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. There is a huge amount of exp that you can lose in quests depending on the choices that you make. More points means you can claim higher skill. Example 1: The Level 12 Evil Scarecrow near Driftwood. Dead_MAX • 6 yr. Joined: Aug 2017. Store the gear in a pouch for safekeeping and equip them when you need to. I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. In DOS2 you can just max out persuasion and win every check you encounter. Business, Economics, and Finance. Thievery is also viable, you can rob people who stand still and unlock doors, but I tend to go for persuasion when I play solo. I don't remember if there's a check involved, but if you do this, you won't have to fight the captain and find the rest of the armor set. , and in many ways it is. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. However, you can use them as disposable thieves. . Pathos appeals to an audience's sense of anger, sorrow, or excitement. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. Sebille is a slave who freed herself and is now on the ultimate revenge trip. . You can invest in talk skills, especially persuasion (the one that pops up the most) without much effort. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. There also is the chest piece of the act 1 Captain's set. They shouldn't have attached stats to those statements at all as far as I am concerned. All characters begin with a basic 10 points in each attribute. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Crypto The persuasion check cools Gareth down and get him a bit more level headed. For example, Persuasion in particular can lead you to lose out on a large amount of exp because failing many of these checks means you usually need to fight a bunch of dudes. The experience requirements for level up is as follows: Level 1: 0. While DOS2 having the more fun class building and. . Amulets and Belts can provide up to 2 lucky charm. After that, I confront him in his cave, ask to trade the soul jar for his armor set. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. Apart from just persuasion - species / race has it's effects also - so try to match your. 1. persuasion gives a +5 bonus to all your attributes for speech checks. A total of 30 points can be added to an attribute for a maximum. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Wits has nothing to do with it. e. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. braccus rex. The pawn is the other reason scoundrel is great. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want) In order to pass Grog the troll, you chose the Intelligence persuasion option. I've been at the Archives and talked with him. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. It sounds as if you've made him hostile so your only option is to kill him. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. Re: What with persuasion fail in this game? Ellezard #617511 21/09/17 01:00 AM. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Someone else should have thievery, and someone else have bartering. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). Any toon of any charisma can buy attitude to max for 200G. Cloak, Adrenaline, Cloak and Dagger and Teleport. Will. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. So, to get started, having one character with a high persuasion skill helps immensely at certain parts in the guide. II. You will always want to lead with your persuasion character so they get talked to rather than someone else. Seeking Revenge Walkthrough. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. I'm still not clear on how persuasion works exactly. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. persuasion gives a +5 bonus to all your attributes for speech checks. Pathos appeals to an audience's sense of anger, sorrow, or excitement. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. I tested this myself: Gareth (target) has 14 Finesse. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Birdie information. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. Improves hunting abilities, rogue abilities, and provides a dodge bonus. hoping for act 3 and 4 guide. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. 13 Complete All Main Quests. To push past that, you need a species bonus and/or gear. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Take Skin Graft and Apotheosis once the levels allow it. The choices players make determine the outcomes of various storylines. All you need to do is start dialog with the animal in question with that chararcter. Loremaster is nice in 4 man parties so you can immediately identify. d) Alexandar must die twice from death fog. Also don't pick elf on chars that you want to use shields on. Racial abilities suit certain races to certain social skill roles. r/DivinityOriginalSin A chip A close button A chip A close buttonOriginally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. Summoners max out summoning, mages max out their respective. which is why high persuasion characters often pass their checks even with low attributes. So apparently the second character is able to lower the requirement somehow. Beast is a rebel and a revolutionary who even utilized. On Tactician difficulty, this enemy grants a Water Immunity Aura. Lizards receive +1 to persuasion. Plus they heal when disarming poison traps. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Act 3: 10%. ago. Have a character that delivers all kinds of buffs your party might need. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. which is why high persuasion characters often pass their checks even with low attributes. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Red Prince has 12 Finesse. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. Joined: Jul 2014. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Thievery Information. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. #1. I don't know I haven't progressed beyond but I assume it's the same. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Attributes are the base stats of your characters in Divinity: Original Sin 2. All hail lord Sin. Once the fight starts use T . i always max persuasion in games like this, so when your persuasion is as high as it reasonably can. true. The Wayfarer class should balance out ranged attacks and magic. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. You have 4 players in the group. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. which is why high persuasion characters often pass their checks even with low attributes. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Persuasion only applies to the character making the Persuasion check. Talents: Opportunist Executioner Savage Sortelige. Persuasion is a social skill . I am at the academy (Nameless Island) now. even persuasion instances like the corpse of alice alisceon or. Attitude influences how an NPC perceives you and affects the cost of trading with them. Level 1: Increases base Attitude with strangers by 5. So there are ways to get 6+. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. Business, Economics, and Finance. This begins upon finding a magical lamp. I wanted him as a vendor in the late game, because he sells runes every level. This can include. Once Strength has been capped, add excess points into Wits. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. 300k gold start of Arx and didn't have to spend a coin on gear. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. I highly recommend you to read paragraph about. Hey all - I just ran into Hannag for this quest. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. 3. Probably it rolls a "dice", say 1-100. If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). I have 80's in my stats for persuasion rolls and it still fails. I do it at Level 20. This book can be found at multiple locations, including the archive on the. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. Iry Sep 18, 2017 @ 2:57am. From there though, the persuasion skill does most of the work. Then talk to Sebille and see if that helps. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Makes the game much easier, expecially if it is your first time playing. Even with persuasion you will "wonder what if", so don't worry too much about it. You can pass the persuasion check to ask Grog to lower the bridge tolls. Sebille has 42 Finesse. Joined: Sep 2017. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. . A total of 30 points can be added to an attribute for a maximum. slicernce • 6 yr. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. You'll be interrupted if anyone sees you at all, so make. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. It only gives me a memory or strength check. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. Because in that particular case, the experience is basically nonexistent. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. So many talents in DOS2 are useless. Loremaster: Loremaster identifiles enemies and allows you to identify items. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. All lizards have +1 to persuasion. Attitude influences how an NPC perceives you and affects the cost of trading with them. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. However, you can use them as disposable thieves. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. They have unique conversation Tags and have their own Class and equipment. #3. I have passed 90% of persuasion checks so far with persuasion 5. c) Cat must be saved. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. Act two: 50%. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. found the shoes first then the skeleton hand. Updated: 16 Dec 2021 14:01. you may need it in order to get the sorts of quest results you want. Lohse has an inner demon, so make her the other mage. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. Wishful Thinking. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. I recommend using thievery or bartering for moneymaking on first playthrough. Most importantly, you will increase your chance of. Reply reply Double__Jay 25Xp for trading the jar for his coat. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. While DOS2 having the more fun class building and. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. Find the girl's true name (Iris) in the school. It requires a threshold of 6. ago. Threshold probably depends of the NPC level/stats. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. Put MAX persuasion on your character. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Joined: Sep 2017. Persuasion - You need this on at least one character. a taste for freedom. DOS2 Guide. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). you recommend to give the Ring with Persuasion +1 to fulfill a quest (5000 XP). Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. and Baldur's gate 3: 5/5 5/5 5/5. All characters begin with a basic 10 points in each attribute. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. There are two main factors that influence the outcome, and one 'secondary' factor. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. It's good, your lead character should probably have this. i also prefer fighting over talking but persuasion will give you a different (probably better) plot. You can probably go without this. This method won't work if you've already escaped fort joy or already hostile against the magisters. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Your ability to convince the other party to see things your way through non-violent means. Also, I cannot confirm. Defeat the demon to close the quest. 5% Spell and Scroll damage per level. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. Act IV in particular is pretty notorious for having tons of persuasion checks. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. Civil skills are the annoying part of LW. a genrous offer. In my game, Fane has Persuasion=1, Intelligence=35. 0. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. Before I did this I made sure to pickpocket Brayton Barnes and steal from his chest (is this the safe?). I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. I'll just be talking to an NPC and suddenly I have to make a check. TheSocialBunny 5 years ago #3. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Some of the. Good talents for a damage caster: Far Out Man, Mnemonic, Executioner, Savage Sortilege, Hothead (only with Savage Sortilege), Stench (if not your Persuasion character), Glass Cannon (if you want to take the risk), Elemental Affinity if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. Replies ( 1) 14. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. He will allow you to pass with 4997 gold. I rather put points on persuasion, sneaking, thievery and lucky charm. Copied from my comment in ifan soul wolf's wiki page. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Each point in the Persuasion skill counts as 1 point towards the threshold. I tested this myself: Gareth (target) has 14 Finesse. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Only Lucky Charm and Loremaster are shared among party members. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Pet Pal on them as. If a Fire Slug is nearby,. In that regard, the Rogue remains. 2. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. This book can be found at multiple locations, including the archive on the. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. OFCOURSEIMHUMAN-BEEP • 6 yr. 2 attribute points, 1 combat point. Mercantile 20%. If you wanna go multiple schools especially more than 2. use cloak and dagger to jump that person behind Tannag. Depending on your choice, several scenarios can happen. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. Sebille was an Assassin —> would be a rogue (max scoundrel/warfare) , and you’d want to max persuasion on your main character. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. The Hollow Marshes. Remember that the loot you find will be scaled to the. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Business, Economics, and Finance. It also increases the starting Attitude. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. If it's too rarely used, I think I'd rather breath fire. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. Persuasion must have all the time, up to 6 points. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). That doesn't stop him from getting to the Elf Temple. Some checks just have absurdly high. Anonymous. For loremaster likewise. It ended up working out right, she dropped two books, which were exactly the ones I wanted. These three below are essentially three different ways of making money. . This maximum can be further be augmented. Bartering is very straightforward. Critical multiplier is also on two-handed. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. Different pieces of gear can spawn with different social bonuses. Once Strength has been capped, add excess points into Wits. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. Lizards receive +1 to persuasion. LOCKPICKS: anvil + claw hammer + nails. b) Use Fane's mask to temporaty turn your character into a lizard. Persuasion is practically mandatory with how much it helps with the dialog. Act 4: %20. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. Otherwise you'll have a larger chance to fail. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. The Good Doctor. 10 Xiuh The Salamander: Loot. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. Difficulty Level. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. you also need persuasion to unlock something. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. Any toon of any charisma can buy attitude to max for 200G. 000 XP; Leave Fort Joy: 14. Updated: 16 Dec 2021 14:01. This enemy is immune to (and heals from) Fire damage. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. The game is very opaque about this and each version seems to have changed things. 4/5 story. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. Yes, they are valuable, but their amount in your equipment increases rapidly. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Lucky charm doesn't really matter. A. Specifically, it lowers by having more points than the target. When you have 4 choices, oftentimes the choices will be flagged as such: Choice one would require say, 4 persuasion. Civil abilites like bartering and thievery are not shared between party members. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Once the fight starts use T . The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. Also, if you are into petpal, try to make the pursuader the petpal guy. Then. PvE, PvP and fashion builds guide for DOS2. Personally I love both games, each are superior in their own way in my opinion. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). I did it before, but I forgot how high I needed it, exactly. Sometimes I put some Points into Luck because it can really give you amazing. Depending on your choice, several scenarios can happen. This step-up is decent but can be further improved, especially when using Gift Bag modifications. There must always be an ally-enemy-ally rotation to the turn order.